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Planetary annihilation titans death star
Planetary annihilation titans death star








On less powerful machines, the game can and will slow to a crawl with greater numbers of units. While this issue has improved greatly since the release of the game, it is still present. The final and most condemning issue is that of the poor optimization and an abundance of bugs. Of course, this completely ignores the fact that there are no factions in the game, so all players are stuck with the same limited roster. Within this roster, some units aren’t even useful on most maps, which is the case of Sea units, as most maps lack water. With only 5 kinds of units, and a handful of units for each type, the roster is limited, compared to games like Supreme Commander. Another issue is that there is a relative lack of diversity in the units of the base game. Especially on one-planet matches, nukes and artillery are capable of destroying large armies before they have a chance to deal any damage, so if both players have these weapons, neither player will be able to reach the other. For one, matches can have a high likelihood of ending in stalemate if they get to the late game. While there is a lot of praise to be had for Planetary Annihilation, the game has a number of shortcomings. And, awesomely, if you don’t want to kill your enemy the old-fashioned way, you can always build a Death Star-style superlaser to blow up their planet from a distance. This basically means that players are fighting each other on multiple maps simultaneously, creating interesting new challenges and strategies. Units can be moved between planetary bodies by using orbital units, or they can be shot onto a planet’s surface by a Unit Cannon, for instance. Of course, the thing that makes gameplay in Planetary Annihilation really shine is the planets. Bots can go wherever they want but are somewhat weak in comparison to other units, vehicles are limited to movement on land but are more powerful, and air units can move anywhere they want quickly, but can be easily taken down by AA guns.

planetary annihilation titans death star

Every type of unit needs it’s own specific kind of factory to be produced, with bots needing a bot factory, for instance, and each type of unit has its own strengths and weaknesses.

planetary annihilation titans death star

There are 5 types of units in the game, bots (mechs), vehicles (tanks), air (airplanes), sea (ships), and orbital (satellites).

planetary annihilation titans death star

These games all play similarly, in that resources are collected through a “resource-stream” economy (meaning that resources are collected and used by the second, rather than instantaneously) and that units are produced through factories. If you have ever played a game like Supreme Commander or Total Annihilation, you’re already halfway to a thorough understanding of how to play the game.










Planetary annihilation titans death star